We exit a service ramp out of the sewers into the streets
of Waterdeep spotting almost 2 dozen Kenku running off. Or rather, trotting
off. Their feathered arms flapping as if these bird-creatures are trying to
take flight. But more important, Izzy spies one bird carrying what we seek…the Stone of Gollorr. And at Izzy’s
mumbled spell, the bird disintegrates in a buff of feathers; the stone tumbling
in air. Grabbed by another Kenku running with the pack. Seconds later, like a
blur with cat reflexes, Ignatio sprints ahead of us reaching the pack and
delivering Chilling-Touch to
the stone-carrier. Staggered but still alive, the Kenku ‘caws’ in defiance as
it trots out of reach. Only to grow new feathers as a crossbow bolt impales its
back. The stone tinkles as it bounces in the street beside the fallen Kenku,
only to be scooped up by another bird.
The Yawning Portal Awaits
Monday, April 15, 2019
Sunday, March 31, 2019
A7 - We've no Time for Manners; Nefarious Actions are Required
It was a late night as we handed over the map to Urstul
as requested. Let him figure out our modifications to the map. Hopefully give
us time to find the stone first. And what better place to start than the
map-highlighted-home of Grenda Garloff in the dock ward.
Morning rise to ask others about Grenda. “That wizard?
Her house sits on stilts hanging over the water at the docks. She is a
collector of strange artifacts; a treasure hunter.” Destination established, we
take time to shop. Adrik’s guild link providing discounts to those shopping for
magic weapons.
As described, the wizard’s house hangs over the water at
the end of a long pier. A ship having crashed into the dock a year ago now
proves shelter for the impoverished. Kids in ratty cloths play along its
cracked deck. Men in tattered rags meander about the dock. A strong breeze
directs their stench toward us as we approach. While echoing the pounding of a
dwarf at Grenda’s door; 4 ruffins at his side.
|
NOSKA
|
MERROW
|
Ignatio ignores them as he presses forward toward the
door. “Who invited a damn cat to the docks? Turn around; this is none of your
business.” And that’s when we see the dwarf misses his left arm, now replaced
with a heavy crossbow. Weapons raised at Ignatio. Which launches Kluh into
attack mode, killing one minion. A look of shock on the others (i.e. Intimidate
check), but they hold their ground. Especially when the dwarf fires his
crossbow at the hulk. Which draws 2 of the bandits to attack Kluh while the other
attacks Ignatio. And that’s when a fishman (Merrow) jumps upon the dock behind
Adrik and stabs with his harpoon.
Sunday, March 17, 2019
A6 - Shit Sandwich and One to Eat It Too
Adrik hammered the last board repair to the ceiling beams the possessed humans tried to dismantle, “Better than new and ready for rent. Although we might want to keep this 2nd floor room empty till our prisoner is gone.” The dwarf, Ott Steeltoe, being kept in the secret cell above on the 3rd floor between Mirandis’ room and the conference table room. Izzy insistent no needs for guards, “Presence of guards would imply there is a secret room. I’ll take first watch roaming the floors. I suggest the rest of you get sleep or at least relax.”
Which means Adrik is down at his forge firing more metal as he crafts a breastplate on order. Thus, he is the first to see (sewer smell really) the goblins sneaking around the back.
A5 - Guild Work to Fill the Time
The
city guard locked down the Gralhund estate and began interviews. The
2 nobles agreed with the characters version of events on what took place.
Nacho
and Izzy noticed that the Gralhunds did not mention the Cassalanters sending
the characters to help as was assumed by the lady.
Izzy
investigated the house and found no forced entry. This was strange as how did the Zhents get
in?
2
days later the private investigator hired by Durzog brought Urstul (the burned
face man from the estate) into the bar.
He informed the party they had 1 hour to ask questions and then to send
him on his way as he is a dangerous man.
Urstul
was obviously under the suggestion spell. He
answered that he did not cast the fireball and was caught in its blast as he
was chasing the gnome. He
had been staying at Gralhund's estate but when he returned wounded they
betrayed him and locked him up. He
had seen the automaton in the estate for a long time. The
Zhents were already in the estate as they thought they had a deal with the
Gralhunds. He
does not know who made the teleportation circle as the Gralhunds are not magic
users.
The
Lord's alliance launched a crack down on the Zhents with Khul being recruited
to help in raids and general attacks on the Zhents.
Mirandis
was asked to check on Meloon (Nacho's contact from the beginning) at The
Yawning Portal as he was acting strangely. Nacho
joined and followed Meloon as he cruelly cut down a Zhent agent with a magic
axe. After
a few more days Mirandis and Nacho determined that Meloon is combating a
sentient axe that wants to enforce the law and this is draining him of his
normal jovial nature.
The
party went to Zord's ships to find why the automaton sensor was alerting them. Zord
explained that he has 2 automatons on board doing mundane chores.
Later
Bragen Daerthe asked the party to keep a kidnapped Xanathar guild member (a
dwarf that claims he cares for Syglar the fish) for a few days as they try to
arrange a swap of prisoners.
That
night 6 bugbears attacked. Kluh was
taking a beating but was able to stand with the assistance of several cure
wounds spells from Mirandis. The
party prevailed.
The
next night 4 humans were acting strange right before they went to bed. Nacho
caught them disassembling the ceiling right below the room where the dwarf was
being held. A
fight began, but to the party's horror once the human dropped a brain with legs
(Intellect devourers) popped out and began mentally attacking the party. Both
Nacho and Kluh were stunned and taken out of the fight. Fortunately,
Izzy and Mirandis were able to stop them from devouring either Nacho or Kluh's
brain.
The
party rested up dreading what the next night would bring.
Sunday, February 24, 2019
A4 - Tracking the Puppets
The early morning explosion rocked The Spirit’s Inn tavern; few patrons were up to be pelted by
shards of window glass. The owners fortunate to be behind the bar stocking the
shelves. Except for Ignacio still in bed…sleeping off too much catnip [Denny
was sick and thus absent]. Then there was Kluh up in his 1st floor
room, cut by the glass. All gathered their senses to rush outside where they
found the immediate area littered with bodies. Other merchants entering the
street wondering what happened.
Four Halfling bodies near the front-door, a lone gnome, 2
dark-cloaked figures just behind the gnome, 2 more figures opposite the gnome.
And a yapping dog standing over a fallen elder woman just outside the scorched
fireball pattern.
Izzy already knelling beside the rock-gnome who seemed to be at the fireball center. Dried waste on his boots, worn cloak now tattered, obviously hadn’t changed for awhile. No-one noticing the dark elf lifting the pouch and stuffing it into her waistband (after removing one of the gems for herself). That’s when she began casting Detect Magic and walking the fireball area.
Sunday, February 17, 2019
A3 - Guild Work
Adrik tried to convince the guild, “I’m just relocating
my blacksmith shop. Not a new one. 50 gold starting fees?! That’s outrageous!
Whatda mean the monthly dues are 10gp?!” Argue all he wanted, the guild had him
by the balls. He’d chosen to attach his shop on the backside of their newly
acquired tavern…”The Spirits In” tavern. And the guild recognized the tavern located
in the richer part of town, which means higher taxes and dues. Besides, the
already established blacksmith shop (Steam & Steel) around the corner
demanded “competition tariff”. Adventuring wasn’t just a side job, it was
becoming THE means of paying the mounting bills.
At least his attached forge created opportunities, “You
can order what ‘ales’ you at the inside bar while you wait for me to hone your
blades and repair your armor.” A nice little 2-for-1 arrangement that was
actually drawing customers to both businesses. Which is probably why the local
competition tried to sabotage them.
Monday, February 11, 2019
A2 - Signing up with Guilds
Good
session last night.
Here
is a quick summary for the players absent
The
party inspected their recently acquired tavern "The Trollskull
manor". All of the furniture and
dinnerware were still present.
The
party also discovered that a Poltergeist was living on the stage with a lute.
In
time they discovered it was the restless spirit of Jbrandi that was satisfied
when he could entertain patrons by playing on his lute.
They
used this as their draw for customers. A
loan from the local neighborhood chamber of commerce and the tavern was up and
running.
They
renamed the tavern but I can't remember what they called it.
Durzog
(Darrick) was recruited by the Emerald Enclave and sent on a mission to stop
some scarecrows killing livestock. They
found there were 3 scarecrows and were able to kill them with Izzy being the
star of the fight with her spells being able to ignore the damage resistance
the scarecrows have to physical weapons.
Ignacio
(Denny) was recruited by the Harpers and sent to the opera to meet his
contact. The opera was about the war
with Tiamet with an extremely emotional scene about the death of the heroic
Gnome Jbrandi. Kluh was very emotional
about this scene for the rest of the night.
The
Harpers sent Ignacio to find a talking horse who was spying on the
Zhentarim. He learned that the sun elf
that the half-orc Yarga was guarding was a Zhentarim that was seeking out
Xanathar hideouts.
Kluh
(Angela) was recruited by the Lords Alliance and sent on a mission to guard
some deep gnomes that were cleaning up the waste and garbage on the
street. Starting in the dock ward they
noticed 3 garish ships that are supposedly a carnival in the harbor. The party also noticed the familiar drow
watching their actions.
After
a few days of guarding the street cleaners they were attacked by 2 Carrion
crawlers. A lengthy fight led to a win
by the party with both Kluh and Durzog being poisoned.
A
rival tavern opened in the neighborhood.
It is owned by Emmek Frewn.
Izzy (Carl) discovered the Emmek planned to hire 4 halflings to sabotage your tavern as he
was wanting to buy it but was tricked by Volo and lost his opportunity.
Izzy planned to add a laxative to Emmek's water
supply and while doing this was
confronted by the 2 drow watching her.
The drow recruited Izzy into Bragen Dae'rthe which had her take a
handkerchief from a noble and hand it to a tiefling child. She was successful in this.
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