It was a late night as we handed over the map to Urstul
as requested. Let him figure out our modifications to the map. Hopefully give
us time to find the stone first. And what better place to start than the
map-highlighted-home of Grenda Garloff in the dock ward.
Morning rise to ask others about Grenda. “That wizard?
Her house sits on stilts hanging over the water at the docks. She is a
collector of strange artifacts; a treasure hunter.” Destination established, we
take time to shop. Adrik’s guild link providing discounts to those shopping for
magic weapons.
As described, the wizard’s house hangs over the water at
the end of a long pier. A ship having crashed into the dock a year ago now
proves shelter for the impoverished. Kids in ratty cloths play along its
cracked deck. Men in tattered rags meander about the dock. A strong breeze
directs their stench toward us as we approach. While echoing the pounding of a
dwarf at Grenda’s door; 4 ruffins at his side.
|
NOSKA
|
MERROW
|
Ignatio ignores them as he presses forward toward the
door. “Who invited a damn cat to the docks? Turn around; this is none of your
business.” And that’s when we see the dwarf misses his left arm, now replaced
with a heavy crossbow. Weapons raised at Ignatio. Which launches Kluh into
attack mode, killing one minion. A look of shock on the others (i.e. Intimidate
check), but they hold their ground. Especially when the dwarf fires his
crossbow at the hulk. Which draws 2 of the bandits to attack Kluh while the other
attacks Ignatio. And that’s when a fishman (Merrow) jumps upon the dock behind
Adrik and stabs with his harpoon.



